Campañas |
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IO MD DE IL HT LW A liberdade RN CdL FON oMdT AOdW AGdS uCsdI BoAS - BAM |
Era |
Idh P - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Wanderers are outcasts from Arendian society, haveing disgraced either themselves or their families. They now seek to regain their honour by wandering the land and killing all who are dishonourable or evil. Often these include other wanderers who have given up on this quest as these men are dead to most Arendians because of their crimes and lack of remorse for them. However, despite this, untill they are considered to have regained their honour they are scorned and mocked by all, never to their faces, for they are famous for their short tempers and deadlyness with any blade, but always behind their backs.
Of course, although they, like all Arendians, are obsessed with the honour that they are trying to regain, this hasn't stopped them from learning a few dirty tricks along the way. Wanderers are adept at knife throwing, and have been known to kill men fifty feet away in one snake like movement and flick of the wrist.
Avanza dende: | Swordsman |
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Avanza a: | Hero |
Custo: | 32 |
Vida: | 42 |
Movemento: | 6 |
Exp.: | 100 |
Nivel: | 2 |
Aliñación: | legal |
ID | Arendian Wanderer |
Habilidades: | guerrilleiro |
sword folla | 6 - 5 corpo a corpo | ||
throwing knives perforación | 6 - 3 a distancia |
Resistencias: | |
---|---|
folla | -30% |
perforación | -20% |
impacto | -20% |
lume | 0% |
frío | 0% |
arcano | 20% |
Terreo | Custo de movemento | Defensa |
---|---|---|
Area | 2 | 40% |
Arrecife costeiro | 2 | 40% |
Auga profunda | 99 | 30% |
Auga superficial | 2 | 40% |
Bosque | 2 | 70% |
Braña | 2 | 40% |
Castelo | 1 | 70% |
Chaira | 1 | 60% |
Colonia de cogomelos | 2 | 70% |
Conxelado | 2 | 40% |
Cova | 2 | 50% |
Infranqueable | 99 | 50% |
Intransitable | 99 | 20% |
Montañas | 3 | 70% |
Outeiros | 2 | 70% |
Vila | 1 | 70% |